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:Initial Research

: Depth research

Story board

:Final research

Final board

The digital interaction I have designed is targeted at young farmers starting out in agriculture in India. My product, named ‘Land Share’ allows farmers in need of land the option of renting from local land owners. The interaction comes into play when the farmer wants to rent land. He/she goes to the land sharing kiosk, here the farmer faces an interactive screen asking five simple questions, 1) type of farming, 2) area of land required, 3) rental time period, 4) budget, and 5) equipment requirements. The device calculates the results and then matches compatible farms in the area. The farmer landowner wishing to sell land can text the kiosk with the word ‘available’ and the kiosk will use GPS to track the text and post the farmers detailed on the clear screen. The farmer searches through the available land in the area and once he has decided on the land he clicks ‘buy’ on the screen which sends a text to the land owner with the farmers land bid, the land owner is asked to accept or decline offer. Once they have settled on a price the land share acts as Paypal, dealing with the money transfer. Thereafter the farmer can gain money on crops.

Often in my studies we are asked to come up with a design process. Design processes I have begun to find can extend from drawing an arrow from one picture to the next to complicated annotated boards. Design processes are actually all around is. Sometimes we bypass this as it can seem too simple to realise. For instance simple instructions can count as a process; it leads you from one problem to find a solution. Someone/thing must have designed this process in the first place in order for it to work (the teleological argument). Making the instruction clear and easy to understand will ultimately speed up the solution rate hence good instructions make good design processes. This is what we as students have to work out, what is useful in a process and what isn’t in order to ultimate a problem to make something work. When travelling alone on the train one day, the topic of design processes popped into my head, I thought why do we need a process in my experience it’s a rush job of how we think we have preformed not how we actually preformed. Does this mean we need to accurately log every single piece of work we do in order to show progress to a solution? Is photographs cheating as they take seconds to perform unlike a page of text or is this a good thing. Ultimately I think the design processes is a history of work carried out, because the process not only tells us what we progressed to at each stage, but tells us what we did right or wrong, which is generally why history is taught- we only no good or bad design by looking back at the work that it already out there.

This was a snippet from the virgin trains magazine..

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